2.5D
2D computer graphics
3D computer graphics
3D graphics
AIGLX
About box
Accordion (GUI)
Address bar
Alert dialog box
Amiga
AmigaOS
Android (operating system)
Apple Inc.
Apple Lisa
Application programming interface
Aqua (user interface)
Ars Technica
Atari ST
Atari TOS
Awesome (window manager)
Balloon help
BeOS
Berkeley Software Distribution
Beryl (window manager)
BlackBerry OS
Blackbox
Booting
Breadcrumb (navigation)
BumpTop
Button (computing)
CPU modes
Check box
Checkbox
Combo box
Command-line interface
Common User Access
Comparison of operating systems
Compiz
Compositing window manager
Computer
Computer-aided design
Computer icon
Computer keyboard
Computer mouse
Computer network
Computer program
Computer science
Computing
Context menu
Context switch
Cooperative multitasking
Croquet project
Cursor (computers)
Cwm (window manager)
Cyberspace
Cycle button
DOS
Desktop Window Manager
Desktop environment
Desktop environments
Desktop metaphor
Device driver
Dialog box
DirectX
Direct manipulation
Disclosure widget
Display resolutions
Dock (computing)
Douglas Engelbart
Drop-down list
Drop shadow
Dwm
Dynamic window manager
Elements of graphical user interfaces
Enlightenment (window manager)
Ergonomics
Exokernel
Eye candy
FVWM
File System Visualizer
File dialog
Fixed priority pre-emptive scheduling
Frame (GUI)
GNOME Shell
GNU
GTK
GUI widget
Gene Mosher
General graphics interface
General protection fault
Google Earth
Graphical Environment Manager
Graphical user interface
Graphics processing unit
Grid view
HUD (computing)
HUD (video gaming)
Hardware abstraction layer
History of operating systems
History of the graphical user interface
Graphical user interface - Wikipedia, the free encyclopedia a:lang(ar),a:lang(ckb),a:lang(fa),a:lang(kk-arab),a:lang(mzn),a:lang(ps),a:lang(ur){text-decoration:none}a.new,#quickbar a.new{color:#ba0000} /* cache key: enwiki:resourceloader:filter:minify-css:4:c88e2bcd56513749bec09a7e29cb3ffa */ if ( window.mediaWiki ) { mw.config.set({"wgCanonicalNamespace": "", "wgCanonicalSpecialPageName": false, "wgNamespaceNumber": 0, "wgPageName": "Graphical_user_interface", "wgTitle": "Graphical user interface", "wgCurRevisionId": 461915839, "wgArticleId": 12293, "wgIsArticle": true, "wgAction": "view", "wgUserName": null, "wgUserGroups": ["*"], "wgCategories": ["Articles with Finnish language external links", "Articles needing additional references from March 2008", "All articles needing additional references", "Wikipedia references cleanup from August 2008", "Articles needing cleanup from June 2009", "All articles needing cleanup", "All articles with unsourced statements", "Articles with unsourced statements from October 2009", "Graphical user interfaces", "Software architecture"], "wgBreakFrames": false, "wgRestrictionEdit": [], "wgRestrictionMove": [], "wgSearchNamespaces": [0], "wgFlaggedRevsParams": {"tags": {"status": {"levels": 1, "quality": 2, "pristine": 3}}}, "wgStableRevisionId": null, "wgVectorEnabledModules": {"collapsiblenav": true, "collapsibletabs": true, "editwarning": true, "expandablesearch": false, "footercleanup": false, "sectioneditlinks": false, "simplesearch": true, "experiments": true}, "wgWikiEditorEnabledModules": {"toolbar": true, "dialogs": true, "hidesig": true, "templateEditor": false, "templates": false, "preview": false, "previewDialog": false, "publish": false, "toc": false}, "wgTrackingToken": "94d65860a8f484963edc364bd1be3f2b", "wikilove-recipient": "", "wikilove-edittoken": "+\\", "wikilove-anon": 0, "mbEditToken": "+\\", "Geo": {"city": "", "country": ""}, "wgNoticeProject": "wikipedia"}); } if ( window.mediaWiki ) { mw.loader.load(["mediawiki.page.startup"]); } Graphical user interface From Wikipedia, the free encyclopedia Jump to: navigation, search This article has multiple issues. Please help improve it or discuss these issues on the talk page. It needs additional citations for verification. Tagged since March 2008. Its citation style may be unclear. The references used may be made clearer with a different or consistent style of citation, footnoting or external linking. Tagged since August 2008. It may require cleanup to meet Wikipedia's quality standards. Tagged since June 2009. Screenshot of KDE Plasma Desktop GUI. A screenshot of the GNOME Shell GUI. The Xerox Alto was the first to use a graphical user interface.

Mentor Graphics Announces FloEFD Targeting New Applications and Localized Graphical User Interfaces (GUIs) for Higher Productivity and Efficiency
WILSONVILLE, Ore.--(BUSINESS WIRE)--Nov. 28, 2011-- Mentor Graphics Corporation (NASDAQ: MENT) today announced the next generation of the FloEFD TM concurrent computational fluid dynamics (CFD) simulation product addressing a broader range of ...
http://investing.businessweek.com/research/stocks/news/article.asp?docKey=600-201111280900BIZWIRE_USPRX____BW5611-1¶ms=timestamp||11/28/2011%209:00%20AM%20ET||headline||Mentor%20Graphics%20Announces%20FloEFD%20Targeting%20New%20Applications%20and%20Localized%20Graphical%20User%20Interfaces%20%28GUIs%29%20for%20Higher%20Productivity%20and%20Efficiency||docSource||Business%20Wire||provider||ACQUIREMEDIA&ticker=MSFT:US
In computing, a graphical user interface (GUI, sometimes pronounced gooey1) is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and office equipment . A GUI represents the information and actions available to a user through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. The actions are usually performed through direct manipulation of the graphical elements.2 The term GUI is historically restricted to the scope of two-dimensional display screens with display resolutions able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center). The term GUI earlier might have been applicable to other high-resolution types of interfaces that are non-generic, such as video games, or not restricted to flat screens, like volumetric displays.3 Contents 1 History 1.1 Precursors 1.2 PARC user interface 1.3 Evolution 2 Components 3 Post-WIMP interfaces 4 User interface and interaction design 5 Comparison to other interfaces 5.1 Command-line interfaces 6 Three-dimensional user interfaces 6.1 Motivation 6.2 Technologies 7 See also 8 References 9 External links History An early-1990s style Unix desktop running the X Window System graphical user interface Main article: History of the graphical user interface Precursors A precursor to GUIs was invented by researchers at the Stanford Research Institute, led by Douglas Engelbart. They developed the use of text-based hyperlinks manipulated with a mouse for the On-Line System. The concept of hyperlinks was further refined and extended to graphics by researchers at Xerox PARC, who went beyond text-based hyperlinks and used a GUI as the primary interface for the Xerox Alto computer. Most modern general-purpose GUIs are derived from this system. Ivan Sutherland developed a pointer-based system called the Sketchpad in 1963. It used a light-pen to guide the creation and manipulation of objects in engineering drawings. PARC user interface

User Interface Analysis: Skyrim
In my previous article, I took a pretty scathing and critical look at Skyrim's PC user interface, as well as some of the ... has been a paper doll feature, or a graphical representation of the in-game character. Traditionally, this was done ...
http://www.gamasutra.com/blogs/EricSchwarz/20111114/8890/User_Interface_Analysis_Skyrim.php
The PARC user interface consisted of graphical elements such as windows, menus, radio buttons, check boxes and icons. The PARC user interface employs a pointing device in addition to a keyboard. These aspects can be emphasized by using the alternative acronym WIMP, which stands for windows, icons, menus and pointing device. Evolution The Xerox Star Workstation introduced the first commercial GUI operating system as shown above. Following PARC the first GUI-centric computer operating model was the Xerox 8010 Star Information System in 1981,4 followed by the Apple Lisa (which presented the concept of menu bar as well as window controls) in 1983, the Apple Macintosh 128K in 1984, and the Atari ST and Commodore Amiga in 1985. The GUIs familiar to most people today are Microsoft Windows, Mac OS X, and X Window System interfaces for desktop and laptop computers, and Symbian, BlackBerry OS, Android and Apple's iOS for handheld ("smartphone") devices. Apple, IBM and Microsoft used many of Xerox's ideas to develop products, and IBM's Common User Access specifications formed the basis of the user interface found in Microsoft Windows, IBM OS/2 Presentation Manager, and the Unix Motif toolkit and window manager. These ideas evolved to create the interface found in current versions of Microsoft Windows, as well as in Mac OS X and various desktop environments for Unix-like operating systems, such as Linux. Thus most current GUIs have largely common idioms. Components Main article: Elements of graphical user interfaces Further information: WIMP (computing), Window manager, and Desktop environment A GUI uses a combination of technologies and devices to provide a platform that the user can interact with, for the tasks of gathering and producing information. A series of elements conforming a visual language have evolved to represent information stored in computers. This makes it easier for people with few computer skills to work with and use computer software. The most common combination of such elements in GUIs is the WIMP ("window, icon, menu, pointing device") paradigm, especially in personal computers. The WIMP style of interaction uses a physical input device to control the position of a cursor and presents information organized in windows and represented with icons. Available commands are compiled together in menus, and actions are performed making gestures with the pointing device. A window manager facilitates the interactions between windows, applications, and the windowing system. The windowing system handles hardware devices such as pointing devices and graphics hardware, as well as the positioning of the cursor.

JTAG Testing Software supports Freescale i.MX51 processors.
Program controls i.MX51's ARM Cortex(TM)-A8 core through JTAG debug port, enabling development and execution of binary and script test steps using graphical user interface on host PC. Standardized interface tests for SDRAM memory, I2C, Ethernet ...
http://news.thomasnet.com/fullstory/JTAG-Testing-Software-supports-Freescale-i-MX51-processors-605723
In personal computers all these elements are modeled through a desktop metaphor, to produce a simulation called a desktop environment in which the display represents a desktop, upon which documents and folders of documents can be placed. Window managers and other software combine to simulate the desktop environment with varying degrees of realism. Post-WIMP interfaces Main article: Post-WIMP Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.5 As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse.6 Post-WIMP includes 3D compositing window managers such as Compiz, Desktop Window Manager, and LG3D.citation needed Some post-WIMP interfaces may be better suited for applications which model immersive 3D environments, such as Google Earth.7 User interface and interaction design Main article: User interface design Designing the visual composition and temporal behavior of GUI is an important part of software application programming in the area of human-computer interaction. Its goal is to enhance the efficiency and ease of use for the underlying logical design of a stored program, a design discipline known as usability. Methods of user-centered design are used to ensure that the visual language introduced in the design is well tailored to the tasks. Typically, the user interacts with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of the user. A Model-view-controller allows for a flexible structure in which the interface is independent from and indirectly linked to application functionality, so the GUI can be easily customized. This allows the user to select or design a different skin at will, and eases the designer's work to change the interface as the user needs evolve. Nevertheless, good user interface design relates to the user, not the system architecture.

Trying Windows 8: Start and Customization
Over the years, Windows has changed the look of the Graphical User Interface in small ways. They've modified minor things like making it sleeker or adding display features so users can choose colors and backgrounds that fit their personalities. But the ...
http://www.associatedcontent.com/article/9173209/trying_windows_8_start_and_customization.html
The visible graphical interface features of an application are sometimes referred to as "chrome".8 Larger widgets, such as windows, usually provide a frame or container for the main presentation content such as a web page, email message or drawing. Smaller ones usually act as a user-input tool. A GUI may be designed for the rigorous requirements of a vertical market. This is known as an "application specific graphical user interface." Among early application specific GUIs was Gene Mosher's 1986 Point of Sale touchscreen GUI. Other examples of an application specific GUIs are: Self-service checkouts used in a retail store Automated teller machines (ATM) Airline self-ticketing and check-in Information kiosks in a public space, like a train station or a museum Monitors or control screens in an embedded industrial application which employ a real time operating system (RTOS). The latest cell phones and handheld game systems also employ application specific touchscreen GUIs. Newer automobiles use GUIs in their navigation systems and touch screen multimedia centers. Comparison to other interfaces Command-line interfaces Modern CLI GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLI),91010 which require commands to be typed on the keyboard. Since the commands available in command line interfaces can be numerous, complicated operations can be completed using a short sequence of words and symbols. This allows for greater efficiency and productivity once many commands are learned,91010 but reaching this level takes some time because the command words are not easily discoverable and not mnemonic. WIMPs ("window, icon, menu, pointing device"), on the other hand, present the user with numerous widgets that represent and can trigger some of the system's available commands. WIMPs extensively use modes as the meaning of all keys and clicks on specific positions on the screen are redefined all the time. Command line interfaces use modes only in limited forms, such as the current directory and environment variables. Most modern operating systems provide both a GUI and some level of a CLI, although the GUIs usually receive more attention. The GUI is usually WIMP-based, although occasionally other metaphors surface, such as those used in Microsoft Bob, 3dwm or File System Visualizer (FSV).

TRADE NEWS: Agilent Technologies Introduces Fiber-optic Switches for More Cost-Effective Optical Manufacturing Tests
Plug-and-play drivers and a PC-based graphical user interface. Additional information about Agilent’s new optical switches is available at www.agilent.com/find/jet. High-resolution images are available at http://www.agilent.com/find/jet_images.
http://finance.yahoo.com/news/TRADE-NEWS-Agilent-bw-605099960.html
Applications may also provide both interfaces, and when they do the GUI is usually a WIMP wrapper around the command-line version. This is especially common with applications designed for Unix-like operating systems. The latter used to be implemented first because it allowed the developers to focus exclusively on their product's functionality without bothering about interface details such as designing icons and placing buttons. Designing programs this way also allows users to run the program non-interactively, such as in a shell script. Three-dimensional user interfaces Main article: Compositing window manager For typical computer displays, three-dimensional is a misnomer—their displays are two-dimensional. Semantically, however, most graphical user interfaces use three dimensions - in addition to height and width, they offer a third dimension of layering or stacking screen elements over one another. This may be represented visually on screen through an illusionary transparent effect, which offers the advantage that information in background windows may still be read, if not interacted with. Or the environment may simply hide the background information, possibly making the distinction apparent by drawing a drop shadow effect over it. Some environments use the methods of 3D graphics to project virtual three dimensional user interface objects onto the screen. As the processing power of computer graphics hardware increases, this becomes less of an obstacle to a smooth user experience. Motivation Three-dimensional GUIs are quite common in science fiction literature and movies, such as in Jurassic Park, which features Silicon Graphics' three-dimensional file manager, "File system navigator", an actual file manager that never got much widespread use as the user interface for a Unix computer. In fiction, three-dimensional user interfaces are often immersible environments like William Gibson's Cyberspace or Neal Stephenson's Metaverse. Three-dimensional graphics are currently mostly used in computer games, art and computer-aided design (CAD). There have been several attempts at making three-dimensional desktop environments like Sun's Project Looking Glass or SphereXP from Sphere Inc. A three-dimensional computing environment could possibly be used for collaborative work. For example, scientists could study three-dimensional models of molecules in a virtual reality environment, or engineers could work on assembling a three-dimensional model of an airplane. This is a goal of the Croquet project and Project Looking Glass.11 Technologies

Malcolm Gladwell Gets Steve Jobs Wrong
To support this view, Gladwell explains that Jobs lifted the basic idea of the mouse and the graphical user interface from Xerox, introduced the iPod five years after the first MP3 players appeared, and came out with the iPhone 10 years into the ...
http://www.forbes.com/sites/frederickallen/2011/11/09/malcolm-gladwell-gets-steve-jobs-wrong/
The use of three-dimensional graphics has become increasingly common in mainstream operating systems, from creating attractive interfaces—eye candy— to functional purposes only possible using three dimensions. For example, user switching is represented by rotating a cube whose faces are each user's workspace, and window management is represented via a Rolodex-style flipping mechanism in Windows Vista (see Windows Flip 3D). In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows. Interfaces for the X Window System have also implemented advanced three-dimensional user interfaces through compositing window managers such as Beryl, Compiz and KWin using the AIGLX or XGL architectures, allowing for the usage of OpenGL to animate the user's interactions with the desktop. Another branch in the three-dimensional desktop environment is the three-dimensional GUIs that take the desktop metaphor a step further, like the BumpTop, where a user can manipulate documents and windows as if they were "real world" documents, with realistic movement and physics. The Zooming User Interface (ZUI) is a related technology that promises to deliver the representation benefits of 3D environments without their usability drawbacks of orientation problems and hidden objects. It is a logical advancement on the GUI, blending some three-dimensional movement with two-dimensional or "2.5D" vector objects. See also Computer Science portal Information technology portal Apple v. Microsoft Computer icon Ergonomics General graphics interface Look and feel Natural user interface (NUI) Ncurses Object-oriented user interface Organic User Interface Rich Internet applications Skin Text entry interface Text user interface (TUI) User interface engineering Vector-Based GUI Worrell References ^ "Definition of GUI at Dictionary.com". http://dictionary.reference.com/browse/GUI. Retrieved January 2010.  ^ "window manager Definition". PC Magazine. Ziff Davis Publishing Holdings Inc.. http://www.pcmag.com/encyclopedia_term/0,2542,t=window+manager&i=54598,00.asp. Retrieved 12 November 2008.  ^ "GUI definition". Linux Information Project. October 1, 2004. http://www.linfo.org/gui.html. Retrieved 12 November 2008.  ^ The first GUIs ^ IEEE.org. ^ Tufts.edu ^ Arcada.fi (Finnish) ^ The Jargon Book, "Chrome" ^ a b Computerhope.com ^ a b c d Technet.com ^ Project Looking Glass External links The men who really invented the GUI by Clive Akass Graphical User Interface Gallery, screenshots of various GUIs Marcin Wichary's GUIdebook, Graphical User Interface gallery: over 5500 screenshots of GUI, application and icon history The Real History of the GUI by Mike Tuck A History of the GUI by Jeremy Reimer of Ars Technica In The Beginning Was The Command Line by Neal Stephenson v · d · eGUI widgets Command input Button · Context menu · Menu · Pie menu Data input-output Checkbox · Combo box · Cycle button · Drop-down list · Grid view · List box · Radio button · Scrollbar · Slider · Spinner · Text box Informational Balloon help · Heads-up display in computing · Heads-up display in video games · Icon · Infobar · Label · Loading screen · Progress bar · Sidebar · Splash screen · Status bar · Throbber · Toast · Tooltip Containers Accordion · Disclosure widget · Frame/Fieldset · Menu bar · Panel · Ribbon · Tab · Toolbar · Window Navigational Address bar · Breadcrumb · Hyperlink · Tree view Special windows About box · Alert dialog box · Dialog box · File dialog · Inspector window · Modal window · Palette window Related concepts Layout manager · Look and feel · Mouseover · Widget toolkit · WIMP v · d · eWindow management topics Methods Tiling · Stacking · Dynamic · Compositing · Re-parenting Tiling examples awesome · dwm · PWM · Ion · wmii · ratpoison · xmonad · Xerox Star · Windows 1.0 · GEM (2.0 and later) Stacking examples twm · cwm · mwm · FVWM · Enlightenment · Blackbox · Presentation Manager · Windows 2.0 · Windows 95 · Windows 98 · Windows Me · Windows NT (until Windows XP) · Mac OS 9 and earlier · GEM 1.1 · WindowLab · Xerox Alto Compositing examples Beryl · Compiz · Desktop Window Manager (with Windows Aero) · Metacity · Mutter · KWin · Aqua (with the Quartz Compositor) Systems with WMs Amiga OS · Mac OS · OS/2 · Xerox PARC (Xerox Alto, Xerox Star) · Microsoft Windows · Atari TOS · RISC OS  · OpenVMS Components Window manager · Window decorator · Dock · Title bar · Task bar · Notification Area · Pager Related reading Windowing system · Desktop environment · GUI widget · X Window System · X window manager · OpenGL · DirectX · GPU · Mouse · Keyboard · WIMP · GUI · Widget toolkit · Turbo Vision · Qt · GTK · AIGLX · XGL · Shell (computing) · Painter's algorithm · Resolution independence v · d · eOperating system General History · Timeline · List · Comparison · Usage share · Development · Advocacy Kernel Architectures General Monolithic kernel · Microkernel Subtypes Exokernel · Nanokernel · Hybrid Components User/Kernel space · Server · Loadable kernel module · Device driver Process management Concepts Process · Process control block · Interrupt · Thread · Context switch · Scheduling CPU modes Protected mode · Supervisor mode Scheduling algorithm Cooperative multitasking · Preemptive multitasking · Round-robin scheduling · Fixed priority pre-emptive scheduling · Multilevel feedback queue · Shortest job next Memory management Memory protection · Segmentation · Paging · Segmentation fault · General protection fault · Bus error Examples AmigaOS · BeOS · BSD · DOS · GNU · Linux · Mac OS · MorphOS · OS/2 · ReactOS · Solaris · Unix · Windows · more... Miscellaneous concepts Boot loader · Live CD · Live USB · PXE · API · Virtual file system · Virtual tape library · Computer network · CLI · TUI · GUI · VUI · HAL

Tech gloom has moribund PC business to blame
That scenario was derailed by the boomlet in the PC business that came as a result of Windows 95, which introduced a wide audience to the graphical user interface. It cannot and it will not. Opportunities in tech aren’t going to come from the ...
http://www.marketwatch.com/story/tech-stagnation-has-moribund-pc-business-to-blame-2011-11-19


Alkacon OAMP GeoMap Module 2.0 for OpenCms 8 Released
Multiple Locations can be selected by address or GPS-like coordinates. The interactive graphical user interface makes it easy to resize the map or change the zoom level or map type. The OAMP GeoMap Module supports the KML file-format for Google maps.
http://news.thomasnet.com/companystory/Alkacon-OAMP-GeoMap-Module-2-0-for-OpenCms-8-Released-603485


New Desktop Interface Flops
Unlike my colleague Ken Hess who hates just about all the newest interfaces, I do like some of the new ones… in their place. What I mean by that is I’m a power user. I want a graphical user interface (GUI) to either help me reach deep into a ...
http://www.zdnet.com/blog/open-source/new-desktop-interface-flops/9880


Let’s Boot Your Personal Computer with Windows 7 Boot CD!
Computer has become a vital part of everyday and routine life. Microsoft is an organization, which facilitated mankind with graphical user interface in 1995. Window 95 was the first ever product to introduce the graphical user interface to the mankind.
http://www.associatedcontent.com/article/9164023/lets_boot_your_personal_computer_with.html